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查看完整版本 : Rotation Matrices - Cleve Moler on Mathematics and Computing


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2022-05-19, 08:27
https://www.labfans.com/bbs/
The matrices in the following animations are at the heart of computer graphics. They describe objects moving in three-dimensional space and are essential to MATLAB's Handle Graphics, to Computer Added Design packages, to Computer Graphics Imagery in films, and to most popular video games. Many modern computers contain GPUs, Graphic Processing Units, which are optimized to compute the product of these matrices.

ContentsRotations (https://www.labfans.com/bbs/#6c3c5891-f560-428f-9533-7b49beb104c0)theta (https://www.labfans.com/bbs/#cd318d30-82b2-41c7-9102-b34e6852f82a)Compass (https://www.labfans.com/bbs/#1a1334a2-0694-4ea6-98de-dd4a87506bb2)Roll, Pitch, Yaw (https://www.labfans.com/bbs/#aec83ce9-6468-4800-adaf-d1a1323a0ac2)Propeller (https://www.labfans.com/bbs/#3481bac8-3fe1-4f36-9b95-8177e48cf5fd)Cubelet (https://www.labfans.com/bbs/#85f1c596-c320-4520-828a-59556893297f)Scramble (https://www.labfans.com/bbs/#68b592a8-4f0b-4d30-959f-44a736b0871a)Unscramble (https://www.labfans.com/bbs/#5946fefa-3966-497b-b839-8ef4b4ca8cc6)Exercises (https://www.labfans.com/bbs/#943da302-7a01-4d72-9708-f26e8730bc3e)>



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